ΠΡΠΎ ΡΠ°ΠΊΠΎΠΉ Π±Π΅Π»ΡΠΉ Ρ ΡΠ½ΠΊ ΠΌΠ°Π΄Π½Π΅ΡΡ ΠΊΠΎΠΌΠ±Π°Ρ
Π₯ΡΠ½ΠΊ ΠΠΆ. Π£ΠΈΠΌΠ±Π»ΡΠΎΠ½
ΠΠΎΠ»Π½ΠΎΠ΅ ΠΈΠΌΡ
ΠΡΠ΅Π²Π΄ΠΎΠ½ΠΈΠΌΡ/Π’ΠΈΡΡΠ»Ρ
ΠΡΠΎΠΈΡΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅
Madness: Project Nexus
ΠΠ°ΡΠΈΠΎΠ½Π°Π»ΡΠ½ΠΎΡΡΡ
ΠΠΎΠ·ΡΠ°ΡΡ
Π Π°ΡΠ°/ΠΠΈΠ΄
ΠΠ½Π΄ΡΠΎΠΈΠ΄ (Madness Combat 9)
Π ΠΎΠ΄ Π·Π°Π½ΡΡΠΈΠΉ
Π‘ΠΈΠ»Ρ/Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ
Π‘ΠΊΡΡΡΠ½ΠΎΡΡΡ
ΠΠ°Π²ΡΠΊΠΈ Π±Π»ΠΈΠΆΠ½Π΅Π³ΠΎ Π±ΠΎΡ
Π£Π±ΠΈΡΡ Π¨Π΅ΡΠΈΡΠ° (Madness Combat 3), (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ Π’ΡΠΈΠΊΠΊΠΈ (Madness Combat 11), (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ ΠΠΈΡΡΡΠ° (Madness Combat 5-7), (Π±Π΅Π·ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ ΠΡΠ΄ΠΈΡΠΎΡΠ° (Madness Combat 10), (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Madness: Project Nexus:
Π‘ΠΏΠ°ΡΡΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠ° ΠΈ Π‘ΡΠ½ΡΠΎΡΠ΄Π° (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΠ°Π³ ΠΠ³Π΅Π½ΡΠ°: N (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Madness: Project Nexus 2:
ΠΡΠΎΠΌΡΡΠΈΡΡ Π±Π°Π½Π΄ΠΈΡΠ°ΠΌ Π·Π° ΠΌΠ°ΡΠΈΠ½Ρ (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΠ΅ΠΊΡΡΡ Π±Π°ΡΠ½Ρ (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ Π€ΠΎΠ±ΠΎΡΠ° (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΡΠΎΠ΅ΠΊΡ ΠΠ΅ΠΊΡΡΡ (Π±Π΅Π·ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ Π‘ΡΠ½ΡΠΎΡΠ΄Π° ΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠ° (Π±Π΅Π·ΡΡΠΏΠ΅ΡΠ½ΠΎ)
ΠΡΠ΅ΡΡΡΠΏΠ»Π΅Π½ΠΈΡ
ΠΡΠ΅Π΄Π°ΡΠ΅Π»ΡΡΡΠ²ΠΎ
Π Π°Π·ΡΡΡΠ΅Π½ΠΈΠ΅
ΠΠ°Π½Π΄Π°Π»ΠΈΠ·ΠΌ
ΠΠΎΡΠΎΠ²ΡΡΠ²ΠΎ
ΠΠ°ΠΏΠ°Π΄Π΅Π½ΠΈΠ΅
ΠΠΎΠΊΡΡΠ΅Π½ΠΈΠ΅ Π½Π° ΡΠ±ΠΈΠΉΡΡΠ²ΠΎ
Π’ΠΈΠΏ Π·Π»ΠΎΠ΄Π΅Ρ
Π‘ΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅
ΠΠΈΠΎΠ³ΡΠ°ΡΠΈΡ
Π£ΠΆΠ΅ Π³Π΄Π΅-ΡΠΎ Π² Madness Combat 5 ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ ΠΊΡΠ°ΡΠ½ΠΎΠ΅ Π½Π΅Π±ΠΎ ΠΈ Π½ΠΎΠ²ΡΠΉ Ρ Π°ΠΎΡ. ΠΠ½ ΡΠ½ΠΎΠ²Π° ΠΏΡΡΠ°Π΅ΡΡΡ ΡΠ½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΠΈΡΡΡΠ° ΠΈ Π’ΡΠΈΠΊΠΊΠΈ. ΠΠΎ ΠΏΠΎΠ·ΠΆΠ΅ Π΅Π³ΠΎ ΡΠ±ΠΈΠ²Π°Π΅Ρ Π’ΡΠΈΠΊΠΊΠΈ ΠΎΡΠΎΡΠ²Π°Π² Π₯ΡΠ½ΠΊΡ Π³ΠΎΠ»ΠΎΠ²Ρ. Π 6 ΡΠ°ΡΡΠΈ Π₯ΡΠ½ΠΊ ΡΠ½ΠΎΠ²Π° ΠΈΡΠ΅Ρ Π’ΡΠΈΠΊΠΊΠΈ ΠΈ Π²ΠΎΡ ΠΊΠΎΠ³Π΄Π° ΠΎΠ½ ΠΏΡΠΈΠ»Π΅ΡΠ΅Π» Π²ΠΌΠ΅ΡΡΠ΅ Ρ Π’ΡΠΈΠΊΠΊΠΈ ΠΊ ΠΎΠ±ΡΡΠ²Ρ Π½Π° ΠΏΠΎΠ΅Π·Π΄Π΅, Ρ Π₯ΡΠ½ΠΊΠ° ΡΠ°Π·Π±ΠΈΠ»ΠΈΡΡ ΠΊΡΠ°ΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ ΠΈ ΠΏΠΎΡΡΡΠΏΠ°Π½Π° ΠΏΠΎΠ»ΠΎΠ²ΠΈΠ½Π° Π³ΠΎΠ»ΠΎΠ²Ρ. ΠΠ½ ΡΠΌΠΈΡΠ°Π΅Ρ 2 ΡΠ°Π·Π°. Π Madness Combat 9 ΡΡΡΠΏ Π₯ΡΠ½ΠΊΠ° Π½Π°Ρ ΠΎΠ΄ΡΡ ΠΠ΅ΠΉΠΌΠΎΡ ΠΈ Π‘ΡΠ½ΡΠΎΡΠ΄. Π Madness Combat 10 Π₯ΡΠ½ΠΊ ΠΈ Π‘ΡΠ½ΡΠΎΡΠ΄ ΡΡΠ°ΠΆΠ°ΡΡΡΡ Ρ ΠΡΠ΄ΠΈΡΠΎΡΠΎΠΌ. ΠΠ°ΠΊΠ°Π½ΡΠΈΠ²Π°Π΅ΡΡΡ Π²ΡΡ ΡΠΌΠ΅ΡΡΡΡ ΠΡΠ΄ΠΈΡΠΎΡΠ° ΠΈΠ·-Π·Π° ΡΡΡΠΏΠ° Π’ΡΠΈΠΊΠΊΠΈ. Π Madness Combat 11 Π₯ΡΠ½ΠΊ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π΅ΡΡΡ Π² ΡΠ΅ΡΠ΅Π΄ΠΈΠ½Π΅ ΡΠ΅ΡΠΈΠΈ. Π ΠΈΡΠΎΠ³Π΅ Π₯ΡΠ½ΠΊ ΠΈ Π‘ΡΠ½ΡΠΎΡΠ΄ ΡΠ½ΠΈΡΡΠΎΠΆΠ°ΡΡ ΠΊΠΎΡΠΌΠ°Ρ.
Madness: Project Nexus 2
Π₯ΡΠ½ΠΊ ΡΠ°ΠΊΠΆΠ΅ ΡΠ²Π»ΡΠ΅ΡΡΡ Π³Π»Π°Π²Π½ΡΠΌ Π³Π΅ΡΠΎΠ΅ΠΌ, ΠΎΠ½ Π΅Π΄Π΅Ρ Ρ Π‘ΡΠ½ΡΠΎΡΠ΄ΠΎΠΌ ΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠΎΠΌ Π² Π³ΠΎΡΠΎΠ΄. ΠΠΎΠ·ΠΆΠ΅ ΡΡΠ°ΠΆΠ°Π΅ΡΡΡ Ρ ΠΠ°Π½Π΄ΠΈΡΠ°ΠΌΠΈ. ΠΠ½Π°ΠΊΠΎΠΌΠΈΡΡΡ Ρ ΠΠΈΡΡΡΠΎΠΌ ΠΈ Π’ΡΠΈΠΊΠΊΠΈ. ΠΠΎ Π³Π΄Π΅-ΡΠΎ Π² ΠΊΠΎΠ½ΡΠ΅, Π’ΡΠΈΠΊΠΊΠΈ ΠΈ ΠΠΈΡΡΡ ΡΠΌΠΈΡΠ°ΡΡ, Π° Ρ Π₯ΡΠ½ΠΊΠ° Π½Π°ΡΠΈΠ½Π°Π΅ΡΡΡ ΡΠΏΠΎΡ Ρ Π΄ΡΡΠ·ΡΡΠΌΠΈ ΠΈ ΠΏΠΎΠ·ΠΆΠ΅ ΡΠΆΠ΅ Π²ΡΡΡΠ½ΠΈΠ»ΠΎΡΡ, ΡΡΠΎ ΠΎΠ½ ΡΠΊΡΡΡΡΠΉ Π°Π½ΡΠ°Π³ΠΎΠ½ΠΈΡΡ. ΠΠ³ΠΎ ΡΠ±ΠΈΠ²Π°ΡΡ Π΅Π³ΠΎ ΠΆΠ΅ Π΄ΡΡΠ·ΡΡ.
ΠΠ½Π΅ΡΠ½ΠΎΡΡΡ
Π Madness Combat 1 Π₯ΡΠ½ΠΊ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΠΊΠ°ΠΊ ΠΎΠ±ΡΡΠ½ΡΠΉ Π³ΡΠ°Π½Ρ, Π½ΠΎ Π½Π΅ ΠΎΠ΄ΠΈΠ½ ΡΠ°ΠΊΠΎΠΉ. Π ΠΈΡΠΎΠ³Π΅ Π²ΡΡ ΠΎΡΡΠ°ΡΡΡΡ Π·Π° Π΄ΡΠ°ΠΊΠΎΠΉ. Π Madness Combat 3 Π₯ΡΠ½ΠΊΡ Π΄Π°ΡΡ Π½ΠΎΠ²ΡΠΉ ΡΠ°Π½Ρ, Π² ΡΡΠΎΡ ΡΠ°Π· Ρ Π½Π΅Π³ΠΎ Π½Π° Π³ΠΎΠ»ΠΎΠ²Π΅ ΠΊΡΠ°ΡΡΡΡΡΡ Π±ΠΈΠ½ΡΡ. Π Madness Combat 4 Ρ Π₯ΡΠ½ΠΊΠ° ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π±ΠΈΠ½ΡΡ Π½Π° ΠΆΠΈΠ²ΠΎΡΠ΅. Π Madness Combat 5 Π₯ΡΠ½ΠΊ ΡΠ»Π΅Π³ΠΊΠ° ΠΈΠ·ΠΌΠ΅Π½ΠΈΠ»ΡΡ. ΠΠ½ Π½ΠΎΡΠΈΡ ΡΠ°ΠΏΠΊΡ, ΠΌΠ°ΡΠΊΡ, ΠΊΡΠ°ΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ ΠΈ ΡΡΡΠ½ΠΎΠ΅ ΠΏΠ°Π»ΡΡΠΎ, Π° ΡΠ°ΠΊΠΆΠ΅ Π²ΠΈΠ΄Π½Ρ ΠΊΡΡΠ° Π±ΠΈΠ½ΡΠΎΠ² Π½Π° Π³ΠΎΠ»ΠΎΠ²Π΅ ΠΈ Π½Π° ΠΆΠΈΠ²ΠΎΡΠ΅. Π Madness Combat 6 Π₯ΡΠ½ΠΊ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ, ΠΊΠ°ΠΊ Π² ΠΏΡΠΎΡΠ»ΠΎΠΉ ΡΠ΅ΡΠΈΠΈ, Π½ΠΎ Ρ Π½Π΅Π³ΠΎ Π½Π΅Ρ ΠΌΠ°ΡΠΊΠΈ, ΠΈ Π²ΠΌΠ΅ΡΡΠΎ ΡΡΠΎΠ³ΠΎ Ρ Π½Π΅Π³ΠΎ Π²ΠΈΠ΄Π½Π΅Π΅ΡΡΡ ΡΠ΅Π»ΡΡΡΡ, ΡΠ°ΠΊΠΆΠ΅ Π²ΠΈΠ΄Π½Π΅ΡΡΡΡ Π·Π°ΡΠΈΡΡΠ΅ ΡΠ°Π½Ρ ΠΎΡ ΠΠΈΡΡΡΠ° ΠΈ ΠΊΡΠΎΠ²Ρ Π½Π° Π³ΡΡΠ΄ΠΈ. Π Madness Combat 7 ΠΏΠΎΡΠ»Π΅ ΡΠ΄Π°ΡΠ° ΠΌΠΎΠ»Π½ΠΈΠΈ Π₯ΡΠ½ΠΊ ΡΠ½ΠΎΠ²Π° ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΡΡΡ. ΠΠ½ Π½ΠΎΡΠΈΡ ΠΏΠ°Π»ΡΡΠΎ Π·Π°ΡΡΡΠ³Π½ΡΡΡΡ Π½Π° ΠΌΠΎΠ»Π½ΠΈΡ, ΡΡΡΠ½ΡΠ΅ ΠΏΠ΅ΡΡΠ°ΡΠΊΠΈ Π±Π΅Π· ΠΏΠ°Π»ΡΡΠ΅Π², ΡΡΡΠ½ΡΡ Π±Π°Π»Π°ΠΊΠ»Π°Π²Ρ Π΄ΠΎ ΡΡΠ° ΠΈ ΡΡΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ Ρ ΠΊΡΠ°ΡΠ½ΡΠΌΠΈ Π»ΠΈΠ½Π·Π°ΠΌΠΈ.
ΠΠΎΡΠ»Π΅ Π²ΠΎΡΠΊΡΠ΅ΡΠ΅Π½ΠΈΡ Π₯ΡΠ½ΠΊ Π΅ΡΡ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡΡ. Π’Π΅ΠΏΠ΅ΡΡ Ρ Π½Π΅Π³ΠΎ Π±ΡΠΎΠ½ΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ Π±Π°Π»Π°ΠΊΠ»Π°Π²Π°, Π½Π°ΡΡΠΎΡΡΠ΅Π΅ ΡΡΡΠ°ΡΠ½ΠΎΠ΅ Π»ΠΈΡΠΎ, Π½ΠΎΠ²ΡΠ΅ ΠΎΡΠ»ΠΈΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ, ΠΎΡΠ»ΠΈΡΠ½ΠΎΠ΅ ΠΏΠ°Π»ΡΡΠΎ ΠΈ ΡΡΠΏΠ΅Ρ ΡΡΠΊΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΈΠΌΠ΅Π΅Ρ ΠΊΠΎΠ³ΠΎΡΡ. Π Madness Combat 10 Π₯ΡΠ½ΠΊ ΡΠ½ΠΎΠ²Π° ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΡΡΡ, Ρ Π½Π΅Π³ΠΎ ΡΠ΅ΠΏΠ΅ΡΡ ΡΠ΅ΡΠ°Ρ Π³ΠΎΠ»ΠΎΠ²Π° ΠΎΡ ΡΡΠΊ Π°ΡΠ΄ΠΈΡΠΎΡΠ° ΠΈ Π½ΠΎΠ²Π°Ρ ΡΡΠΏΠ΅Ρ-ΡΡΠΊΠ°. Π Madness Combat 11 Π₯ΡΠ½ΠΊ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π΅ΡΡΡ Π² ΡΠ΅ΡΠ΅Π΄ΠΈΠ½Π΅ ΡΠ΅ΡΠΈΠΈ, Π½ΠΎ Π΅Π³ΠΎ Π³ΠΎΠ»ΠΎΠ²Π°, ΠΊΠΎΡΠΎΡΡΡ Π΄Π°Π» ΠΡΠ΄ΠΈΡΠΎΡ, ΡΠ½ΠΎΠ²Π° ΠΊΠ°ΠΊ ΠΏΡΠ΅ΠΆΠ½ΡΡ, Π° ΡΠ°ΠΊΠΆΠ΅ Ρ Π½Π΅Π³ΠΎ Π»ΡΡΡΠ°Ρ ΡΡΠΏΠ΅Ρ ΡΡΠΊΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ Π½Π°Π½ΠΎΡΠΈΡ Π½Π°ΠΌΠ½ΠΎΠ³ΠΎ Π±ΠΎΠ»ΡΡΠ΅ ΡΡΠΎΠ½Π° ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°ΠΌ.
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ
ΠΠ½ΡΠΈΠ΄Π΅Π½ΡΡ
Π₯ΡΠ½ΠΊ ΠΏΠΎΡΠ²Π»ΡΠ»ΡΡ Π² Π½Π΅ΠΊΠ°Π½ΠΎΠ½Π½ΡΠ½ΡΡ Π°Π½ΠΈΠΌΠ°ΡΠΈΡΡ , Π² ΠΈΠ½ΡΠΈΠ΄Π΅Π½ΡΠ΅ 001Π, 010Π, 100Π ΠΈ Π² 1000Π. Π’ΠΎΠ»ΡΠΊΠΎ ΡΠ°ΠΌ ΠΎΠ½ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΠΊΠ°ΠΊ ΠΈΠ· Madness Combat 7.
Madness: Project Nexus
Π₯ΡΠ½ΠΊ ΡΠ²Π»ΡΠ΅ΡΡΡ Π³Π»Π°Π²Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΈΡΡΠΎΡΠΈΠΈ, Π½ΠΎ ΠΏΠΎΡΠ²ΠΈΠ»ΡΡ Π½Π° ΠΏΠ΅ΡΠ²ΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ ΠΈ Π½Π° ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅ΠΌ.
Π’Π°ΠΊΠΆΠ΅ ΠΎΠ½ Π΄ΠΎΡΡΡΠΏΠ΅Π½ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ Π°ΡΠ΅Π½Ρ, ΠΊΠΎΠ³Π΄Π° Ρ ΠΈΠ³ΡΠΎΠΊΠ° 30 ΡΡΠΎΠ²Π΅Π½Ρ.
Π₯ΡΠ½ΠΊ ΠΠΆ. Π£ΠΈΠΌΠ±Π»ΡΠΎΠ½
Π₯ΡΠ½ΠΊ ΠΠΆ. Π£ΠΈΠΌΠ±Π»ΡΠΎΠ½
ΠΡΠ΅Π²Π΄ΠΎΠ½ΠΈΠΌΡ
ΠΡΠΎΠΈΡΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅
Madness: Project Nexus
ΠΠΈΡΠ½Π°Ρ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ
ΠΠΎΠ·ΡΠ°ΡΡ
Π Π°ΡΠ°/ΠΠΈΠ΄
ΠΠ½Π΄ΡΠΎΠΈΠ΄ (Madness Combat 9),
Π£Π±ΠΈΡΡ Π¨Π΅ΡΠΈΡΠ° (Madness Combat 3), (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ Π’ΡΠΈΠΊΠΊΠΈ (Madness Combat 11), (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ ΠΠΈΡΡΡΠ° (Madness Combat 5-7), (Π±Π΅Π·ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ ΠΡΠ΄ΠΈΡΠΎΡΠ° (Madness Combat 10), (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Madness: Project Nexus:
Π‘ΠΏΠ°ΡΡΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠ° ΠΈ Π‘ΡΠ½ΡΠΎΡΠ΄Π° (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΠ°Π³ ΠΠ³Π΅Π½ΡΠ°: N (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Madness: Project Nexus 2:
ΠΡΠΎΠΌΡΡΠΈΡΡ Π±Π°Π½Π΄ΠΈΡΠ°ΠΌ Π·Π° ΠΌΠ°ΡΠΈΠ½Ρ (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΠ΅ΠΊΡΡΡ Π±Π°ΡΠ½Ρ (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ Π€ΠΎΠ±ΠΎΡΠ° (ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π½ΠΈΡΡΠΎΠΆΠΈΡΡ ΠΡΠΎΠ΅ΠΊΡ ΠΠ΅ΠΊΡΡΡ (Π±Π΅Π·ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π£Π±ΠΈΡΡ Π‘ΡΠ½ΡΠΎΡΠ΄Π° ΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠ° (Π±Π΅Π·ΡΡΠΏΠ΅ΡΠ½ΠΎ)
Π’ΠΈΠΏ Π³Π΅ΡΠΎΡ
Project Nexus ΠΈ ΡΠΊΡΡΡΡΠΉ Π°Π½ΡΠ°Π³ΠΎΠ½ΠΈΡΡ Madness: Project Nexus 2.
Π‘ΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅
ΠΠΈΠΎΠ³ΡΠ°ΡΠΈΡ
Π₯ΡΠ½ΠΊ ΠΎΡΠ»ΠΈΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ ΡΠ΅ΡΠΈΠ°Π»Π° Madness Combat ΠΈ ΠΈΠ³ΡΡ Madness: Project Nexus. ΠΠΎ ΡΠ°ΠΊΠΆΠ΅ ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΈ ΡΠΊΡΡΡΡΠΌ Π°Π½ΡΠ°Π³ΠΎΠ½ΠΈΡΡΠΎΠΌ Π² Madness: Project Nexus 2. ΠΡΠ΅ Π±Π΅Π·ΡΠΌΠΈΡ ΠΏΠΎΡΠ²ΠΈΠ»ΠΈΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΎΡ Π½Π΅Π³ΠΎ, ΠΊΠΎΠ³Π΄Π° ΠΎΠ½ Ρ ΠΎΡΠ΅Π» ΠΎΡΠΎΠ±ΡΠ°ΡΡ Ρ Π±ΡΠΌΠ±ΠΎΠΊΡ ΠΌΠ΅Π½Π° ΠΌΠ°Π³Π½ΠΈΡΠΎΡΠΎΠ½. ΠΠ½ ΠΎΡΠ»ΠΈΡΠ½ΡΠΉ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆ. Π’Π°ΠΊΠΆΠ΅ Π²ΠΎ ΠΌΠ½ΠΎΠ³ΠΈΡ ΡΠ΅ΡΠΈΠ°Π»Π°Ρ ΠΎΠ½ ΠΌΠ΅Π½ΡΠ»ΡΡ, ΠΎΡ ΠΎΠ±ΡΡΠ½ΠΎΠ³ΠΎ Π³ΡΠ°Π½Π°Ρ Π΄ΠΎ Π½Π°ΡΡΠΎΡΡΠ΅Π³ΠΎ ΡΠΎΠ±ΠΎΡΠ°.
ΠΠ½Π΅ΡΠ½ΠΎΡΡΡ
Π Madness Combat 1 Π₯ΡΠ½ΠΊ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΠΊΠ°ΠΊ ΠΎΠ±ΡΡΠ½ΡΠΉ Π³ΡΠ°Π½Ρ, Π½ΠΎ Π½Π΅ ΠΎΠ΄ΠΈΠ½ ΡΠ°ΠΊΠΎΠΉ. Π ΠΈΡΠΎΠ³Π΅ Π²ΡΡ ΠΎΡΡΠ°ΡΡΡΡ Π·Π° Π΄ΡΠ°ΠΊΠΎΠΉ. Π Madness Combat 3 Π₯ΡΠ½ΠΊΡ Π΄Π°ΡΡ Π½ΠΎΠ²ΡΠΉ ΡΠ°Π½Ρ, Π² ΡΡΠΎΡ ΡΠ°Π· Ρ Π½Π΅Π³ΠΎ Π½Π° Π³ΠΎΠ»ΠΎΠ²Π΅ ΠΊΡΠ°ΡΡΡΡΡΡ Π±ΠΈΠ½ΡΡ. Π Madness Combat 4 Ρ Π₯ΡΠ½ΠΊΠ° ΠΏΠΎΡΠ²Π»ΡΡΡΡΡ Π±ΠΈΠ½ΡΡ Π½Π° ΠΆΠΈΠ²ΠΎΡΠ΅. Π Madness Combat 5 Π₯ΡΠ½ΠΊ ΡΠ»Π΅Π³ΠΊΠ° ΠΈΠ·ΠΌΠ΅Π½ΠΈΠ»ΡΡ. ΠΠ½ Π½ΠΎΡΠΈΡ ΡΠ°ΠΏΠΊΡ, ΠΌΠ°ΡΠΊΡ, ΠΊΡΠ°ΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ ΠΈ ΡΡΡΠ½ΠΎΠ΅ ΠΏΠ°Π»ΡΡΠΎ, Π° ΡΠ°ΠΊΠΆΠ΅ Π²ΠΈΠ΄Π½Ρ ΠΊΡΡΠ° Π±ΠΈΠ½ΡΠΎΠ² Π½Π° Π³ΠΎΠ»ΠΎΠ²Π΅ ΠΈ Π½Π° ΠΆΠΈΠ²ΠΎΡΠ΅. Π Madness Combat 6 Π₯ΡΠ½ΠΊ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ, ΠΊΠ°ΠΊ Π² ΠΏΡΠΎΡΠ»ΠΎΠΉ ΡΠ΅ΡΠΈΠΈ, Π½ΠΎ Ρ Π½Π΅Π³ΠΎ Π½Π΅Ρ ΠΌΠ°ΡΠΊΠΈ, ΠΈ Π²ΠΌΠ΅ΡΡΠΎ ΡΡΠΎΠ³ΠΎ Ρ Π½Π΅Π³ΠΎ Π²ΠΈΠ΄Π½Π΅Π΅ΡΡΡ ΡΠ΅Π»ΡΡΡΡ, ΡΠ°ΠΊΠΆΠ΅ Π²ΠΈΠ΄Π½Π΅ΡΡΡΡ Π·Π°ΡΠΈΡΡΠ΅ ΡΠ°Π½Ρ ΠΎΡ ΠΠΈΡΡΡΠ° ΠΈ ΠΊΡΠΎΠ²Ρ Π½Π° Π³ΡΡΠ΄ΠΈ. Π Madness Combat 7 ΠΏΠΎΡΠ»Π΅ ΡΠ΄Π°ΡΠ° ΠΌΠΎΠ»Π½ΠΈΠΈ Π₯ΡΠ½ΠΊ ΡΠ½ΠΎΠ²Π° ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΡΡΡ. ΠΠ½ Π½ΠΎΡΠΈΡ ΠΏΠ°Π»ΡΡΠΎ Π·Π°ΡΡΡΠ³Π½ΡΡΡΡ Π½Π° ΠΌΠΎΠ»Π½ΠΈΡ, ΡΡΡΠ½ΡΠ΅ ΠΏΠ΅ΡΡΠ°ΡΠΊΠΈ Π±Π΅Π· ΠΏΠ°Π»ΡΡΠ΅Π², ΡΡΡΠ½ΡΡ Π±Π°Π»Π°ΠΊΠ»Π°Π²Ρ Π΄ΠΎ ΡΡΠ° ΠΈ ΡΡΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ Ρ ΠΊΡΠ°ΡΠ½ΡΠΌΠΈ Π»ΠΈΠ½Π·Π°ΠΌΠΈ.
ΠΠΎΡΠ»Π΅ Π²ΠΎΡΠΊΡΠ΅ΡΠ΅Π½ΠΈΡ Π₯ΡΠ½ΠΊ Π΅ΡΡ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡΡ. Π’Π΅ΠΏΠ΅ΡΡ Ρ Π½Π΅Π³ΠΎ Π±ΡΠΎΠ½ΠΈΡΠΎΠ²Π°Π½Π½Π°Ρ Π±Π°Π»Π°ΠΊΠ»Π°Π²Π°, Π½Π°ΡΡΠΎΡΡΠ΅Π΅ ΡΡΡΠ°ΡΠ½ΠΎΠ΅ Π»ΠΈΡΠΎ, Π½ΠΎΠ²ΡΠ΅ ΠΎΡΠ»ΠΈΡΠ½ΡΠ΅ ΠΎΡΠΊΠΈ, ΠΎΡΠ»ΠΈΡΠ½ΠΎΠ΅ ΠΏΠ°Π»ΡΡΠΎ ΠΈ ΡΡΠΏΠ΅Ρ ΡΡΠΊΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΈΠΌΠ΅Π΅Ρ ΠΊΠΎΠ³ΠΎΡΡ. Π Madness Combat 10 Π₯ΡΠ½ΠΊ ΡΠ½ΠΎΠ²Π° ΠΈΠ·ΠΌΠ΅Π½ΡΠ΅ΡΡΡ, Ρ Π½Π΅Π³ΠΎ ΡΠ΅ΠΏΠ΅ΡΡ ΡΠ΅ΡΠ°Ρ Π³ΠΎΠ»ΠΎΠ²Π° ΠΎΡ ΡΡΠΊ Π°ΡΠ΄ΠΈΡΠΎΡΠ° ΠΈ Π½ΠΎΠ²Π°Ρ ΡΡΠΏΠ΅Ρ-ΡΡΠΊΠ°. Π Madness Combat 11 Π₯ΡΠ½ΠΊ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π΅ΡΡΡ Π² ΡΠ΅ΡΠ΅Π΄ΠΈΠ½Π΅ ΡΠ΅ΡΠΈΠΈ, Π½ΠΎ Π΅Π³ΠΎ Π³ΠΎΠ»ΠΎΠ²Π°, ΠΊΠΎΡΠΎΡΡΡ Π΄Π°Π» ΠΡΠ΄ΠΈΡΠΎΡ, ΡΠ½ΠΎΠ²Π° ΠΊΠ°ΠΊ ΠΏΡΠ΅ΠΆΠ½ΡΡ, Π° ΡΠ°ΠΊΠΆΠ΅ Ρ Π½Π΅Π³ΠΎ Π»ΡΡΡΠ°Ρ ΡΡΠΏΠ΅Ρ ΡΡΠΊΠ°, ΠΊΠΎΡΠΎΡΠ°Ρ Π½Π°Π½ΠΎΡΠΈΡ Π½Π°ΠΌΠ½ΠΎΠ³ΠΎ Π±ΠΎΠ»ΡΡΠ΅ ΡΡΠΎΠ½Π° ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°ΠΌ.
Π‘ΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ
ΠΠ½ΡΠΈΠ΄Π΅Π½ΡΡ
Π₯ΡΠ½ΠΊ ΠΏΠΎΡΠ²Π»ΡΠ»ΡΡ Π² Π½Π΅ΠΊΠ°Π½ΠΎΠ½Π½ΡΠ½ΡΡ Π°Π½ΠΈΠΌΠ°ΡΠΈΡΡ , Π² ΠΈΠ½ΡΠΈΠ΄Π΅Π½ΡΠ΅ 001Π, 010Π, 100Π ΠΈ Π² 1000Π. Π’ΠΎΠ»ΡΠΊΠΎ ΡΠ°ΠΌ ΠΎΠ½ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΠΊΠ°ΠΊ ΠΈΠ· Madness Combat 7.
Madness: Project Nexus
Π₯ΡΠ½ΠΊ ΡΠ²Π»ΡΠ΅ΡΡΡ Π³Π»Π°Π²Π½ΡΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΈΡΡΠΎΡΠΈΠΈ, Π½ΠΎ ΠΏΠΎΡΠ²ΠΈΠ»ΡΡ Π½Π° ΠΏΠ΅ΡΠ²ΠΎΠΌ ΡΡΠΎΠ²Π½Π΅ ΠΈ Π½Π° ΠΏΠΎΡΠ»Π΅Π΄Π½Π΅ΠΌ.
Π’Π°ΠΊΠΆΠ΅ ΠΎΠ½ Π΄ΠΎΡΡΡΠΏΠ΅Π½ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ Π°ΡΠ΅Π½Ρ, ΠΊΠΎΠ³Π΄Π° Ρ ΠΈΠ³ΡΠΎΠΊΠ° 30 ΡΡΠΎΠ²Π΅Π½Ρ.
Madness: Project Nexus 2
Π₯ΡΠ½ΠΊ ΡΠ°ΠΊΠΆΠ΅ ΡΠ²Π»ΡΠ΅ΡΡΡ Π³Π»Π°Π²Π½ΡΠΌ Π³Π΅ΡΠΎΠ΅ΠΌ, ΠΎΠ½ Π΅Π΄Π΅Ρ Ρ Π‘ΡΠ½ΡΠΎΡΠ΄ΠΎΠΌ ΠΈ ΠΠ΅ΠΉΠΌΠΎΡΠΎΠΌ Π² Π³ΠΎΡΠΎΠ΄. ΠΠΎΠ·ΠΆΠ΅ ΡΡΠ°ΠΆΠ°Π΅ΡΡΡ Ρ ΠΠ°Π½Π΄ΠΈΡΠ°ΠΌΠΈ. ΠΠ½Π°ΠΊΠΎΠΌΠΈΡΡΡ Ρ ΠΠΈΡΡΡΠΎΠΌ ΠΈ Π’ΡΠΈΠΊΠΊΠΈ. ΠΠΎ Π³Π΄Π΅-ΡΠΎ Π² ΠΊΠΎΠ½ΡΠ΅, Π’ΡΠΈΠΊΠΊΠΈ ΠΈ ΠΠΈΡΡΡ ΡΠΌΠΈΡΠ°ΡΡ, Π° Ρ Π₯ΡΠ½ΠΊΠ° Π½Π°ΡΠΈΠ½Π°Π΅ΡΡΡ ΡΠΏΠΎΡ Ρ Π΄ΡΡΠ·ΡΡΠΌΠΈ ΠΈ ΠΏΠΎΠ·ΠΆΠ΅ ΡΠΆΠ΅ Π²ΡΡΡΠ½ΠΈΠ»ΠΎΡΡ, ΡΡΠΎ ΠΎΠ½ ΡΠΊΡΡΡΡΠΉ Π°Π½ΡΠ°Π³ΠΎΠ½ΠΈΡΡ. ΠΠ³ΠΎ ΡΠ±ΠΈΠ²Π°ΡΡ Π΅Π³ΠΎ ΠΆΠ΅ Π΄ΡΡΠ·ΡΡ.
Agency Against Hank Wimbleton
The Agency Against Hank Wimbleton (A.A.H.W.), is an organization of non-unique characters led by the Auditor and the main antagonists of the Madness series whose immediate goal is to take out Hank J. Wimbleton. Later on, their role was expanded to take out any other opposition to their group, such as Jesus, Sanford, Deimos and 2BDamned.
Under the Auditor’s shadowy leadership, new ranks such as those of the Accelerated Training Program and the mag agent were revealed, along with slight upgrades to the l33t agents.
It is shown throughout the series that the working conditions of the A.A.H.W. are extremely poor. The Auditor, having a very bad temper, has led to him murdering his own men in cold blood for no reason other than being frustrated. He also βupgradedβ 2 engineers, making them fiercely efficient in combat (to the point where they actually killed a main character) but completely robbing them of free will, or what little free will they had. Heβs allowed to upgrade or kill whoever he wants whenever he wants. He also is extremely adamant about not failing, having agents and grunts brutalized, and put on display for the others to see in order to scare them into submission. Tricky also mostly shares this free reign, as he sends them to what he knows is their inevitable deaths just for the fun of it. Essentially, the people working for the A.A.H.W. are working for a complete dictator who does not care about their lives in the slightest, all while constantly under the threat of being attacked by one of the main characters that will inevitably brutally murder them.
Two of the series’s main characters, Jesus and Tricky had been associated with the A.A.H.W. Until the time of Madness Combat 6.5, Jesus was an ally of the A.A.H.W., frequently reviving its men who were killed by Hank. Since Madness Combat 7, Jesus defected to become an enemy to the agency.
In Madness: Project Nexus (Classic), the A.A.H.W. is supposedly hostile to the titular Nexus Project. Despite this, their units (And the L33T Crew) appear to stop Sanford and Deimos from accomplishing their objectives to shut down the project. In MADNESS: Project Nexus, this has been remedied: the A.A.H.W. and the Nexus Core are indifferent towards one another, and the Agency cares only about hunting Hank. In the late-game mission Climb the Nexus Core alert the A.A.H.W. to Hank’s location, hoping the fanatical Agency can stop the intruder. (Rather ironically, unknown to the rest of the A.A.H.W., the Auditor actually hired Hank to destroy the Nexus Core)
Contents
Units
The Nexus Core has access to an array of soldiers, ranging from the disposable to the specialized.
— MADNESS: Project Nexus Kickstarter
A screen that shows the different unit ranks.
Concept art for the A.A.H.W. units in MADNESS: Project Nexus
The organization contains six different units:
Grunts
Agents
1337 agents, later known as l33t agents, are dressed in business suits and «Smith shades.» They are one rank higher than soldiers. In their first appearances, they were often armed with Desert Eagles. However, since Madness Combat 7 they began using a larger variety of firearms and melee weapons. These anonymous characters are most likely meant to control improved hand-to-hand and firearm fighting skills; in Madness Combat 7, one was seen instructing two soldiers in push ups. However, they do not seem to be much more of a match to main characters such as Hank and Jesus than regular soldiers.
A.T.P. engineers
A.T.P. engineers wear yellow-visored masks and suits. A very notable difference between engineers and agents is their yellow-colored blood. A screen in Madness Combat 7.5 reveals that advanced engineers are superior to agents in intellect and leadership rather than combat skills.
A.T.P. soldats
A.T.P. soldats are members of the A.A.H.W. who are specialized in combat after being upgraded. However, most of them never fully passed production stage. They wear business suits and yellow eyepieces; some of them also wear a sash around their bodies. They are upgrades of l33t agents and are of the same rank as advanced engineers. Like the engineers, they shed yellow blood. They appear to be more aggressive in combat, and take longer to kill than agents and engineers. In the canon episodes they first appeared in Madness Combat 7.5, and had since ceased production since Sanford and Deimos destroyed the production facility, however they were seen in Madness Combat 11 as one of the A.A.H.W units summoned by Tricky.
Retainers
Retainers are a type of A.A.H.W. unit that are larger than average, although not at the size of a Mag Agent, who patrol Hell, trying to keep Hank in it. They wear a mask that is surgically attached to their heads with a pair of wires coming out of a metal plate on the side of their head. They possess psychic powers, and are able to fly, teleport, and telekinetically move objects and other beings with their minds. They also have great physical strength as well.
Half-Mags
Half-Mags are Agents who have been magnified, roughly the same height as a G03LM. They resemble Agents, but with defined facial scarring, glasses, and suits. They behave similarly to G03LMs as well, being lumbering and being stunned after doing a frenzied attack. They will occasionally charge up and launch a punch that will ragdoll anyone near them.
Madness WhiteHank 2: With Vengeance
Madness WhiteHank 2: With Vengeance
Author
Anjak
Burtjack
Castavia
Djjaner
Ecklemir
Ellvis
GabrielBarsch
GLaDOS55
GrabeL168
Kenamy
SaudXMC
SentryTurbo
Shadz64
thece
ZANCHERS
Music
Elfire
Yoshimi Kudo
i9incher
KING STEPHEN
Tracks
Release Date
Running Time
Protagonists
Antagonists
Previous
Links
History
The animation starts with Kryy and Kirxee fighting off some AAHW agents. During the fight, Kryy cuts his hand to pour blood onto White Hank’s corpse who was shot dead on the first part. Kryy grabs his AK-47 rifle and runs to the left off-screen shooting agents. White Hank once revived exits the building through the right.
White Hank encounters the original Hank again who begins shooting him with a automatic shotgun, but White dodges the shots and grabs a meme image to kill him. Once Hank is killed, Pink Hank jumps out from the cliffs and attempts to shoot White with a revolver. White Hank steals the revolver and Pink takes cover behind Black Hankβs corpse while White takes shots. Pink grabs Hankβs shotgun, but White tackles him to the edge of the cliff. White grabs onto the edge while Pink holds onto her leg. Noticing it, he tries to get Pink Hank off of her leg to no avail as Pink makes a high jump to reach the top and pushes White off the cliff with a shotgun, wich falls down the cliff as well.
White Hank falls into a room, with the shotgun breaking in half as it lands next to him. Inside the room there is a grunt wielding a blade whose facial cross fades in. The Grunt fights White shortly until his weapon is stuck in the shotgun’s broken receiver. White Hank pulls the trigger, thus firing the blade back at the grunt, killing him and pinning him to a wall. White Hank loots a device from the grunt and when pressing a button on the device, the grunt’s corpse disappears and a new grunt spawns in. Suddenly a MAG agent enters the room, killing the spawned grunt. White Hank spawns more grunts in, with each of them being murdered by the MAG. When the mag prepares to attack White, Pink Hank kills the mag from inside and steals White Hankβs device to use it. Pink despawns all corpses before grabbing White and throwing him down to the floor, breaking it and making White fall into the room underneath.
On the room below, White Hank finds himself faced with two grunts, one armed with a bat and the other armed with an axe. A scalpel then falls next to him, which he uses to stab to bat grunt before killing the axe grunt by snapping his neck. Another grunt armed with a baton then enters but White Hank kills him with the battle axe. Two agents then jump down but White Hank kills them as well. A third agent enters but is accidentally shot by a grunt armed with a smg, who was trying to shoot Wank. White Hank kills the grunt with his axe before discarding it in favor of a Dragon Sword from one of the agents and the dead grunt’s nail gun.
Entering the next room, White Hank finds himself faced with more grunts but fights them all off. As he makes it to the door on the other side of the room, three grunts enter through it but White Hank kills them all as well before proceeding to the next room.
White Hank would make his way through several more rooms, fighting Agents, Engineers and Grunts, before coming to a room where he found herself faced by an Agent and an Upgraded Grunt. The Agent tries shooting at White Hank with his MP-40 but after he fails to hit him the Upgraded Grunt takes the SMG from him and successfully uses it to shoot him. The Agent then goes to inspect the seemingly dead White Hank’s body, but White Hank suddenly gets up, kills the Agent, and chucks its dead body at the Upgraded Grunt, killing it as well. He then proceeds to engage the large group of agents that has entered the room. He manages to kill most of them but another Upgraded Grunt suddenly appears behind him and punches him through a wall into another room.
White Hank lands in another room and finds himself surrounded by Agents. However, Grabel suddenly appears through the hole in the ceiling, chucks a flash grenade into the room and hands White Hank a katana before swooping away. White Hank kills all of the agents in the room using the katana before proceeding onward. He finds himself in a damaged part of the building with no roof where he is confronted by a possessed A.T.P. Engineer. Another possessed Engineer soon appears to join him but White Hank kills them both before proceeding onward. He jumps onto a balcony and kills the two Agents on it before entering into the building it’s connected to.
White Hank kills all of the agents in the room before Mag Hank suddenly appears armed with a shotgun and grabs her before slamming him into a wall. However, White Hank telepathically summons his katana from the body of an agent back to him and uses it to slice off Mag Hank’s arm before stabbing and killing Mag Hank. He then enters the next room and fights off several more Agents, as well as a heavily armored A.T.P. Soldat before moving on to the next room. There he kills three more agents when another Upgraded Grunt appears. White Hank easily kills the Upgraded Grunt before killing three more agents and exiting the room.
After the words «scene not found» flash up on the screen, White Hank enters the next room, armed with two submachine guns, which he uses to kill all of the Agents inside it, along with an Engineer and two Soldats that show up to engage him. He enters the next room, which has a small window that reveals the building to be high up in the clouds. Proceeding to the next room, White Hank fights and kills more agents and engineers. However, an Upgraded Grunt suddenly appears and manhandles White Hank, tossing him to another Upgraded Grunt who knocks him right back to him. However, White Hank manages to wrest away from the Upgraded Grunt and kill it with an assault rifle before getting up to face the other Upgraded Grunt, who has now been joined by a regular Grunt, an Agent and a Soldat. Another Upgraded Grunt then enters the room armed with a futuristic rifle. He loads it and uses it to fire a black kinetic pulse at White Hank but White Hank dodges. White Hank then kills the A.A.H.W. units accompanying the Upgraded Grunt but has difficulty facing the Upgraded Grunt himself. The Upgraded Grunt overpowers White Hank and holds him so the other Upgraded Grunt can shoot him. However, at the last second White Hank jumps up and causes the kinetic pulse to hit the Upgraded Grunt instead, causing it to explode.
Arming himself with a shovel, White Hank enters the next room and fights through two rooms of Agents and Upgraded Grunts before entering a room with a soda machine. He buys a soda from the machine and drinks it before facing the group of Agents, led by an Engineer, that shows up to kill him. White Hank fights off and kills them all, along with another large group of Agents that entered the room to kill him, before proceeding onward.
In the next room, White Hank finds Kryy, who hands him an Upgraded Grunt harness. After he puts the harness on, Kryy tosses him a machete and the two move forward to go outside. The scene then cuts to Pink Hank, as he summons a binary sword from the sky and uses it to break off the platform he, White Hank and Kryy are standing on before levitating it up into the sky. As the platform soars upward, Pink Hank pulls out his remote control and uses it to summon four more Upgraded Grunts to attack White Hank and Kryy. As White Hank and Kryy deal with the Grunts, Grabel attacks Pink Hank, only for Pink Hank to vertically bisect Grabel by creating a portal from inside his body, which promptly sucks up the two halves of his body before disappearing. White Hank then enters the scene again to face Pink Hank. As they are standing off against each other, Koty suddenly appears through a portal chasing after a package as two Eye Monsters pursue him, but the Eye Monsters grab him and the package before teleporting away. Pink Hank then psychically grabs Wank and chucks him away off the platform.
White Hank lands on a damaged road and finds himself faced by five more Upgraded Grunts. The Upgraded Grunts charge at him, but White Hank fights off and kills two of them, causing the other three to fall back and regroup. He then grabs a pistol and uses it to kill two more of the Upgrading Grunts as the last remaining one teleports away. More and more Upgraded Grunts then start charging at White Hank as he pulls out a second pistol and uses his pistols to fight them off. He then climbs to the top of a mound as Pink Hank teleports behind him to face him again. He aims one of his pistols at Pink Hank but Pink Hank grabs it and disarms him before summoning a portal to chuck him through. As he tosses him through the portal though White Hank gets one shot off at Pink Hank’s face before falling through, only for Pink Hank to catch the bullet. However, White Hank then suddenly appears behind Pink Hank, his injuries fully healed, and tears his head off of his body. He then says «Enough playing» and pulls out his remote control. He presses a button on it and says «No Wank3» before jumping off the mound as the remote control creates a black hole that sucks up Pink Hank’s body and everything around it. Landing on the ground beside the mound, White Hank finds himself confronted by two more Upgraded Grunts and gives them the middle finger. The two Upgraded Grunts shoot and kill him, only to be sucked up along with White Hank’s dead body into the black hole. The black hole grows larger as the animation abruptly ends.
Agency Against Hank Wimbleton
The Agency Against Hank Wimbleton (A.A.H.W.), is an organization of non-unique characters led by the Auditor and the main antagonists of the Madness series whose immediate goal is to take out Hank J. Wimbleton. Later on, their role was expanded to take out any other opposition to their group, such as Jesus, Sanford, Deimos and 2BDamned.
Under the Auditor’s shadowy leadership, new ranks such as those of the Accelerated Training Program and the mag agent were revealed, along with slight upgrades to the l33t agents.
Two of the series’s main characters, Jesus and Tricky had been associated with the A.A.H.W. Until the time of Madness Combat 6.5, Jesus was an ally of the A.A.H.W., frequently reviving its men who were killed by Hank. Since Madness Combat 7, Jesus defected to become an enemy to the agency.
In Madness: Project Nexus the A.A.H.W. is supposedly hostile to the titular Nexus Project. Despite this, their units (And the L33T Crew) appear to stop Sanford and Deimos from accomplishing their objectives to shut down the project. In Madness: Project Nexus 2 shows this has been remedied: the A.A.H.W and the Nexus Core are indifferent towards one another, and the Agency cares only about hunting Hank. In the late-game mission Climb the Nexus Core alert the A.A.H.W. to Hank’s location, hoping the fanatical Agency can stop the intruder.
Contents
Units
The Nexus Core has access to an array of soldiers, ranging from the disposable to the specialized.
— Madness: Project Nexus 2 Kickstarter
The organization contains five different units:
Grunts
Agents
1337 agents, later known as l33t agents, are dressed in business suits and «Smith shades.» They are one rank higher than grunts. In their first appearances, they were often armed with Desert Eagles. However, since Madness Combat 7 they began using a larger variety of firearms and melee weapons. These anonymous characters are most likely meant to control improved hand-to-hand and firearm fighting skills; in Madness Combat 7, one was seen instructing two grunts in push ups. However, they do not seem to be much more of a match to main characters such as Hank and Jesus than regular grunts.